Calculating The Volume Of A Solid Of Revolution A Detailed Guide

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In the realm of calculus, determining the volume of a solid generated by revolving a region about an axis is a fundamental concept with numerous applications in engineering, physics, and other scientific disciplines. This article delves into the process of calculating the volume of such a solid, focusing on the specific case of revolving the region bounded by the curve y=4−x2y = \sqrt{4 - x^2} and the x-axis about the x-axis.

Understanding the Solid of Revolution

Before embarking on the calculations, it's crucial to visualize the solid being formed. The equation y=4−x2y = \sqrt{4 - x^2} represents the upper half of a circle with radius 2, centered at the origin. When this semi-circular region is revolved around the x-axis, it generates a sphere with radius 2. Our goal is to determine the exact volume of this sphere using calculus.

Visualizing the Solid: Imagine taking the upper half of a circle and spinning it around the horizontal axis. This rotation sweeps out a three-dimensional shape, which in this case is a perfect sphere. The curve y=4−x2y = \sqrt{4 - x^2} acts as the boundary of the region being rotated, and the x-axis serves as the axis of revolution. The resulting solid is symmetric about the x-axis, which simplifies our calculations.

Key Concepts: The concept of a solid of revolution is based on the idea of accumulating infinitesimally thin slices to form a three-dimensional object. In this case, as the semi-circle rotates, it sweeps out circular cross-sections perpendicular to the x-axis. Each of these circular slices has a radius equal to the y-coordinate of the curve at that particular x-value. By summing up the volumes of these infinitesimally thin disks, we can find the total volume of the solid.

Applications: The concept of solids of revolution has widespread applications in various fields. In engineering, it's used to design tanks, containers, and other structures with specific volume requirements. In physics, it helps calculate the volume of objects with complex shapes, which is essential for determining their mass and density. In computer graphics and 3D modeling, solids of revolution are used to create realistic representations of objects.

Methods for Calculating Volume of Revolution

Calculus provides two primary methods for calculating the volume of a solid of revolution: the disk method and the shell method. The disk method is particularly well-suited for situations where the axis of revolution is parallel to one of the coordinate axes, and the cross-sections perpendicular to the axis of revolution are disks or washers. The shell method, on the other hand, is more advantageous when the axis of revolution is perpendicular to the coordinate axis along which we are integrating.

Disk Method: The disk method involves slicing the solid into thin disks perpendicular to the axis of revolution. The volume of each disk is approximated by the formula πr2hπr^2h, where rr is the radius of the disk and hh is its thickness. In our case, the radius of each disk is given by the function y=4−x2y = \sqrt{4 - x^2}, and the thickness is represented by dxdx. To find the total volume, we integrate the volumes of these disks over the interval of x-values that define the region being revolved.

Shell Method: The shell method involves slicing the solid into thin cylindrical shells parallel to the axis of revolution. The volume of each shell is approximated by the formula 2Ï€rh2Ï€rh, where rr is the radius of the shell, hh is its height, and tt is its thickness. The choice between the disk and shell methods often depends on the orientation of the axis of revolution and the complexity of the function defining the curve. In some cases, one method may lead to a simpler integral than the other.

Choosing the Right Method: For this particular problem, the disk method is the more straightforward approach. Since we are revolving the region about the x-axis, the disks will be perpendicular to the x-axis, and their radii will be directly determined by the function y=4−x2y = \sqrt{4 - x^2}. The shell method could also be used, but it would involve expressing x as a function of y and setting up a different integral, which would be more complex in this case.

Applying the Disk Method

To apply the disk method, we need to determine the limits of integration and set up the integral that represents the volume of the solid. The region bounded by y=4−x2y = \sqrt{4 - x^2} and the x-axis extends from x=−2x = -2 to x=2x = 2, as these are the points where the curve intersects the x-axis.

Setting up the Integral: The volume of each disk is given by dV=πy2dxdV = πy^2dx, where y=4−x2y = \sqrt{4 - x^2}. Substituting this into the formula, we get dV=π(4−x2)dxdV = π(4 - x^2)dx. To find the total volume, we integrate this expression over the interval [−2,2][-2, 2]:

V=∫−22π(4−x2)dxV = \int_{-2}^{2} π(4 - x^2) dx

Evaluating the Integral: To evaluate this integral, we first find the antiderivative of 4−x24 - x^2, which is 4x−x334x - \frac{x^3}{3}. Then, we apply the Fundamental Theorem of Calculus by evaluating the antiderivative at the limits of integration and subtracting:

V=π[4x−x33]−22V = π\left[4x - \frac{x^3}{3}\right]_{-2}^{2}

V=π[(4(2)−233)−(4(−2)−(−2)33)]V = π\left[\left(4(2) - \frac{2^3}{3}\right) - \left(4(-2) - \frac{(-2)^3}{3}\right)\right]

V=π[(8−83)−(−8+83)]V = π\left[\left(8 - \frac{8}{3}\right) - \left(-8 + \frac{8}{3}\right)\right]

V=π[16−163]V = π\left[16 - \frac{16}{3}\right]

V=π[48−163]V = π\left[\frac{48 - 16}{3}\right]

V=32Ï€3V = \frac{32Ï€}{3}

Therefore, the exact volume of the solid generated by revolving the region about the x-axis is 32Ï€3\frac{32Ï€}{3} cubic units.

Step-by-Step Calculation: Let's break down the calculation step-by-step to ensure clarity.

  1. Identify the limits of integration: The curve intersects the x-axis at x = -2 and x = 2, so our limits of integration are -2 and 2.
  2. Set up the integral: We use the disk method, so the volume element is dV=πy2dx=π(4−x2)dxdV = πy^2dx = π(4 - x^2)dx. The integral becomes V=∫−22π(4−x2)dxV = \int_{-2}^{2} π(4 - x^2) dx.
  3. Evaluate the integral:
    • Find the antiderivative: ∫(4−x2)dx=4x−x33+C\int (4 - x^2) dx = 4x - \frac{x^3}{3} + C.
    • Apply the Fundamental Theorem of Calculus: V=Ï€[4x−x33]−22V = Ï€\left[4x - \frac{x^3}{3}\right]_{-2}^{2}.
    • Substitute the limits of integration: V=Ï€[(4(2)−233)−(4(−2)−(−2)33)]V = Ï€\left[\left(4(2) - \frac{2^3}{3}\right) - \left(4(-2) - \frac{(-2)^3}{3}\right)\right].
    • Simplify: V=Ï€[(8−83)−(−8+83)]=Ï€[16−163]=32Ï€3V = Ï€\left[\left(8 - \frac{8}{3}\right) - \left(-8 + \frac{8}{3}\right)\right] = Ï€\left[16 - \frac{16}{3}\right] = \frac{32Ï€}{3}.

Conclusion

In conclusion, by applying the disk method and evaluating the definite integral, we have successfully determined the exact volume of the solid generated by revolving the region between the curve y=4−x2y = \sqrt{4 - x^2} and the x-axis about the x-axis. The volume is found to be 32π3\frac{32π}{3} cubic units. This exercise demonstrates the power of calculus in solving geometric problems and provides a solid foundation for understanding more complex applications of integration in various fields.

Key Takeaways:

  • Solids of revolution are formed by revolving a region about an axis.
  • The disk method is a powerful technique for calculating the volume of solids of revolution when the cross-sections perpendicular to the axis of revolution are disks or washers.
  • The volume of a disk is given by Ï€r2hÏ€r^2h, where rr is the radius and hh is the thickness.
  • Definite integrals are used to sum up the volumes of infinitesimally thin disks to find the total volume of the solid.
  • Visualizing the solid is crucial for setting up the integral correctly.

This example provides a clear and concise illustration of how calculus can be used to solve real-world problems involving volumes of complex shapes. The disk method, in particular, is a versatile tool that can be applied to a wide range of solids of revolution, making it an essential concept for students and professionals in mathematics, science, and engineering.